Hitman Go also does a great job of introducing new concepts as it progresses. Hitman Go's puzzles embody the spirit of the core Hitman games. Cleaning up every objective often requires you to play through the level more than once, and although not every level is as good as the last, figuring out the solutions is enjoyable enough in most of the levels to make them worth visiting a second or third time. Each level has three objectives: one is always to slip past the level's enemies and make it to the end, while the other two can be anything from completing it within a certain number of turns, grabbing an inconveniently placed briefcase, or making it through without killing anyone. You eliminate enemies like you would pieces in chess while making your way to the marked destination. Hitman Go is presented like a board game, where you move an Agent 47 piece around the board, trying not to get caught in an enemy piece's path. It's something that carries over to virtual reality but isn't helped by it-instead, it makes a poor case for why you should play it in VR at all.
It's marvelous how a simple and engaging puzzle game can be nothing like its precursor yet maintain a similar spirit. As you solve its puzzles, you feel like you're making your way towards an assassination target, completely undetected. Hitman Go is an excellent example of a game that takes core elements from a franchise and turns them into something wholly different, while feeling through and through like it belongs.